hi i'm athena!
Athena's Game Dev Portfolio
she/her
audio designer ★ game designer
I'm an indie game developer based in California. Audio is my specialty, but I wear multiple hats (design, narrative, & production)! I like to make whimsical, cutesy, femme games that center sound in intriguing, mechanical ways. I strongly believe in the pro-social power of games and am passionate about creating an inclusive games industry.
check out
my games!
DEMO
REELS
MUSIC REEL
SOUND DESIGN REEL
Projects
HYPEMAN ★ The Cartomancy Anthology (2022)
Audio Designer
I collaborated with 6 developers over a 5 month dev cycle to create an energizing, arcade style punch minigame for the Cartomancy Anthology which was commercially released on Steam and itch.io.
I created all music, sound effects, and voiceover as well
as contributed to game design ideation.
SONgs to sing at the end of the world★ code coven Summer program with facebook gaming 2021
Audio Designer / game designer / NARRATIVE designer
With a team of 3 developers, I completed an 11-week accelerator program from Code Coven and Facebook Gaming and released a feature-complete, atmospheric puzzle game demo. The program provided mentorship and funding. I composed interchangeable musical phrases to build an audio puzzle mechanic and created original sound effects. I also collaborated on narrative design and game design to create a wordless story with an evocative environment.
Ruins of acheron★ code coven solstice program 2022
Audio Designer / game designer / narrative Designer
I worked with 4 developers on a strategy puzzle game prototype for a 12 week incubator program by Code Coven and Unity which provided us with funding and mentorship. I helped develop a narrative which highlighted our social impact theme and created/maintained design documents. To convey our game’s setting through audio, I used lo-fi MIDI soundfonts to create retro sounding music tracks and sound effects.
FROG ‘N ROLL ★ frog con 2022 featured game
SOLO DEV
I designed a froggy dress up/music maker game! I created all graphics and audio and programmed the game in Unity. Originally created as a class project in 2021, Frog ‘N Roll went on to be a featured game at Frog Con 2022.
milky way creamery ★ class project 2021
producer / audio designer / Game designer
I managed a 5 person team through a 10-week course to create a complete restaurant sim/music maker PICO-8 game. I was responsible for creating a production schedule, breaking down tasks for each discipline, and leading team meetings to bring our concept from ideation to implementation. I also composed dozens of interactive music tracks that can be played in any combination as part of an audio puzzle mechanic
bubble trouble boba shop★ global game jam 2022
producer / game designer / audio designer
For this submission to the Global Game Jam 2022, I coordinated a 4 person team to complete a playable build of a restaurant sim in a 3-day timeframe. I gathered design concepts and used them to make documentation for the team which included game mechanic mockups and flowcharts. Additionally, I composed music.